StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry amongst the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-identified 1996 SSI release War Wind. The device forms available https://andreb61x3.anchor-blog.com/10146341/starcraft-an-overview